about the Kids' Design Challenge
The Kids' Design Challenge provides a unique opportunity for primary aged students to participate in real-life tasks of personal and community relevance.
Kids' Design Challenges support students to work collaboratively as they research needs and issues and devise design ideas and solutions. The aim is to promote and use design and technological know-how as a means of solving problems related to our world. Designing and making is well integrated with investigating as students explore and clarify ideas and solutions.
- The challenge involves students in investigating a topical problem or issue and generating real-life solutions.
- Classes submit their final proposals to the project to receive feedback from industry practitioners and expert teachers.
- Outstanding achievements of students are celebrated and showcased on the Kids' Design Challenge web site and at the celebration event for each Challenge.
- Online communications are used to bring students in touch with each other and with the wider community, providing access to expert advice from industry professionals.
- Online support is also available for teachers in implementing activities with their classes. Requirements for design solutions are clearly set out for teachers.
Kids' Design Challenge outcomes
The Kids' Design Challenge will:
- promote the image and value of science and technology learning in primary schools and in the education of NSW students
- celebrate and showcase exemplary projects; highlighting the outstanding achievements of NSW students
- enhance learning outcomes in S&T for participating students
- develop online resources and models of good practice in S&T
- promote quality teaching strategies in S&T learning contexts
- enhance teacher confidence, knowledge and expertise in the implementation of the S&T K-6 syllabus
- model professional development activities that directly support purposeful student activity.
The project focuses on teachers' development of enhanced skills and understanding of the Science & Technology Key Learning Area and appropriate uses of information and communications technologies (ICT) in Science & Technology.
The Science and Technology K-6 syllabus learning processes provide a pedagogical basis consistent with the Quality Teaching in NSW model. In particular they require students to engage in tasks of personal and community relevance which provide significant intellectual challenge.
Showcasing excellence
Final class-based solutions are exhibited in the project Showcase, celebrating the efforts and achievements of participating classes.
An archive of previous year's projects provides a valuable resource for teachers.
Kids' Design Challenge contact
For information and support throughout the pilot challenge contact:
Kids’ Design Challenge Coordinator
kdc@det.nsw.edu.au
02 9715 8358 |